

She gains a +1 bonus on her check for every crewmate who also grapples the enemy ship, although crewmates are considered non-proficient with grappling hooks and throw them with 10-foot range increments. If the Shackles pirate hits the target ship, she then makes an opposed Strength check. The pirate is proficient with the grappling hook, and she throws it with a 20-foot range increment. To use this ability, the Shackles pirate must hurl a grappling hook at the target ship. At 7th level, a Shackles pirate gains the ability to stop another ship dead in the water for a short time. She treats the Eye of Abendego as if it were a zone of inclement weather, rather than a powerful storm, for purposes of sailing and navigation (see Weather for more information.)Īs a Shackles pirate’s connection to the Eye of Abendego grows stronger, she learns to perform impossible feats. The hurricane exerts some unfathomable mystical influence over some of the pirates of the area.Īt 4th level, a Shackles pirate treats all storms as if they were one category less severe for purposes of sailing and navigation.
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Shackles pirates know how to successfully navigate the gusting winds and churning water. The Eye of Abendego, the hurricane that constantly rages offshore, poses a hazard to all ships moving along the Shackles coast. This is identical to the rogue sneak attack ability, and stacks with sneak attack gained from other sources. She can use Acrobatics to tumble through shallow bogs with no penalty and can tumble through deep bogs with a –4 penalty (see Marsh Terrain for more information regarding bogs and swamps.)Īt 2nd level, a Shackles pirate can hold her breath for a number of rounds equal to three times her Constitution score before she must start making Constitution checks. She moves through shallow bogs normally, and it costs her 2 squares of movement to move into a square with a deep bog. Bogstep (Ex)Īt 2nd level, a Shackles pirate learns how to move quickly through the treacherous terrain of her home. At 5th level this bonus increases to +4, and at 10th level the bonus increases to +6. This mimics the sound of wind in the bogs and helps mask the noise of their footsteps.Ī Shackles pirate gains a +2 competence bonus on Stealth checks made in marshes, bogs, or swamps. Shackles pirates sometimes string small beads in their hair to generate a quiet susurrus as they walk. Most wear dark green and brown clothes made of oilcloth (to repel water) and reed hats with angled brims to keep rain out of their eyes. As a result, they develop skills which allow them to stealthily approach their targets even over the wettest, muddiest ground.

Shackles pirates spend their careers studying and adapting to their unique, marshy environs. She may appraise the value of an item in 1 round. Quick Appraise (Ex)Ī Shackles pirate must at times quickly select the most valuable items to spirit away.

The following are class features of the Shackles pirate prestige class. Skill Points at Each Level: 8 + Int modifier. The shackles pirate's class skills (and the key ability for each) are Acrobatics ( Dex), Appraise ( Int), Climb ( Str), Craft ( Int), Diplomacy ( Cha), Intimidate ( Cha), Knowledge (local) ( Int), Perception ( Wis), Profession ( Wis), Stealth ( Dex), Survival, Swim ( Str). Skills: Appraise 5 ranks, Profession (boater or sailor) 5 ranks, Swim 5 ranks. To qualify to become a Shackles pirate, a character must fulfill all of the following criteria:
